﻿using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using Microsoft.Xna.Framework;

namespace MDXModelImporter
{
    class CSkeleton
{

	CSkeleton();
	
	
    //void		ReadGeosetAnims(TypePointer inP,int inSize);
    //void		ReadHelpers(TypePointer inP,int inSize);
    //void		ReadBones(TypePointer inP,int inSize);
    //void		ReadPivotPoints(TypePointer inP,int inSize);

    //void		CalcTransformMatrix(const AnimInfo& animInfo);

    //float		GetTransformMatrix(D3DXMATRIX &mat,float& animAlpha,int *index,int count);
//private:
//    void		CalcTransformMatrix(const AnimInfo& animInfo,D3DXMATRIX *parentMatrix,int parentID);

//public:
//    CGeosetAnim		geosetAnims;

	int				numBone;
	CBone			bones[MAX_BONE_NUM];
	int				numPivotPoint;
	Vector3[]	pivotPoints;
	//CEmitters		BlizEmitters2;			
};
}
